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	<title>WalkEd - Pedestrian Modeling System Comments</title>
	<link>http://walked.edwardpultar.com/projectlog</link>
	<description>Multi-Agent Pedestrian Modeling</description>
	<language>en</language>
	<pubDate>Mon, 08 Sep 2008 13:44:50 +0000</pubDate>
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		<title>by: Stuart</title>
		<link>http://walked.edwardpultar.com/projectlog/index.php?p=126#comments</link>
		<pubDate>Sat, 23 Apr 2005 23:08:41 -0500</pubDate>
		<guid isPermaLink="false">74:126@http://walked.edwardpultar.com/projectlog</guid>
					<description>	In response to the problems with the checkout machine.  I played around with it for about 30 minutes and now have it working.  I have removed the excess cruft (old bots, etc).  I just need to setup a dll copy script (for any changes to the fear code).  It is important to remember all the little changes when uploading a bot to the server:
1) Make sure the xml files are current.  Perforce doesn&amp;#8217;t take care of this!
2) Make sure the gamex86.dll file is current (compiled!) on the chkout machine.
3) Make sure the map and all extra baseq2 files are in the proper directory.  They shouldn&amp;#8217;t be changing much, but keep an eye open.
	Those are the big things I can think of.  Give me a call if you run into trouble.

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		<content:encoded><![CDATA[	<p>In response to the problems with the checkout machine.  I played around with it for about 30 minutes and now have it working.  I have removed the excess cruft (old bots, etc).  I just need to setup a dll copy script (for any changes to the fear code).  It is important to remember all the little changes when uploading a bot to the server:<br />
1) Make sure the xml files are current.  Perforce doesn&#8217;t take care of this!<br />
2) Make sure the gamex86.dll file is current (compiled!) on the chkout machine.<br />
3) Make sure the map and all extra baseq2 files are in the proper directory.  They shouldn&#8217;t be changing much, but keep an eye open.</p>
	<p>Those are the big things I can think of.  Give me a call if you run into trouble.
</p>
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